LLM on Nintendo DS Lite
from binaryqueen@programming.dev to selfhosted@lemmy.world on 05 Jul 13:41
https://programming.dev/post/53046938

Did some experiments with my DS Lite and ended up with this. Using DevkitPro libs (libnds, dswifi, calico). Apfel on macOS and a wifi (WEP) bridge running on a RPi Zero 2W. đź–¤

#selfhosted

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neoblame@fedinsfw.app on 05 Jul 13:50 next collapse

amazing

frongt@lemmy.zip on 05 Jul 13:51 next collapse

Client on DS Lite. LLM on Mac.

Bubs@lemmy.zip on 05 Jul 15:13 collapse

Yeah, that’s not impressive at all compared to what I thought. It’s not much different than playing Crysis on a DS by just using remote desktop.

deadcade@lemmy.deadca.de on 05 Jul 17:30 collapse

No actually, that would be impressive. The DS is barely capable of decoding video. Getting that to work in real time, over the network, and low latency is a huge technical achievement.

This is just a text input and output connected to a remote machine.

midimalist@lemdro.id on 05 Jul 14:49 next collapse

Out of topic, but I’m unreasonably happy that you use the more exact word “LLM” instead of AI. Cool project!

KairuByte@lemmy.dbzer0.com on 05 Jul 15:25 next collapse

Doesn’t the DS… just have a browser? Meaning you’re just pointing at a web page here?

frongt@lemmy.zip on 05 Jul 17:59 collapse

Yes but this isn’t a full browser, just an API client.

CallMeAl@piefed.zip on 05 Jul 16:20 next collapse

Which part is selfhosted?

Weingeist@feddit.org on 05 Jul 16:29 collapse

How about a nice round of global thermonuclear war?