Turning a Gaussian Splat Into a Videogame (blog.playcanvas.com)
from cm0002@suppo.fi to programming@programming.dev on 26 Apr 21:43
https://suppo.fi/post/11873159

#programming

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Blemgo@lemmy.world on 27 Apr 08:17 collapse

Apart from the vibe-coded stuff (though I guess that was due to it being a test run rather than something solid) this is pretty neat! I don’t think anyone will really use it for competitive games (since you can’t edit the levels), but I see how that would make it much easier to do virtual walkthroughs. It’s cheap, relatively easy and uses a lot less resources, I imagine, than using classic rendering techniques. The environment itself reminds me a bit of the levels in SteamVR, where Valve digitised some locations for you to visit on your own.