Is game engine dev real?
from CarlLandry357@lemmy.world to programming@programming.dev on 16 Feb 03:40
https://lemmy.world/post/43190958
from CarlLandry357@lemmy.world to programming@programming.dev on 16 Feb 03:40
https://lemmy.world/post/43190958
What if I want to make an RPG game with a text dialog that you can scroll down? And according to my research, 50% of mobile games are made with Unity? Maybe some for the engine, some for pure coding? Maybe that’s their trick?
#programming
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I don’t think game engines are drawn from a well in the ground, so yeah it’s real.
Then do it. Or don’t, I’m not a cop.
Maybe. 90% of mobile games are shovelware slop though. Unity makes that easy. There’s no trick.
I think you have a point.
I'm not sure I know what you're asking. Many people use established engines and many of those engines are still under active development to add features, tune performance, etc. Some people also choose to write their own, either for learning/fun or for more specific usecases.
Write a game engine? I’d suggest you just use one. And how powerful are those features? Anyway, Among US(mobile game) was made with Unity game engine.
It depends entirely on the needs and skill of the developers. There’s no one size fits all.
Sure you can build an engine if you want- the reason so much stuff is unity is because it handles the cross platform build/deploy for you and is already a well established engine/platform.
If you’re trying to make a game- use an engine. If you’re trying to make an engine, don’t get distracted with making a game. They’re very different things these days.
If you’re just doing this to learn and want to make a game from scratch, then do that- but the cross platform is a pain.
I agree with you on that.
It doesn’t have to be with libraries like SDL. Years ago I got stuck fighting all-in-one game engines that didn’t fit my design choices, precisely because I thought it would be worth it for platform independence. Then I found out about SDL, which was what I actually wanted.
If someone thinks that not using a pre-rolled engine with a full editing suite included is a waste of time, I can respect that. But there are options if you’d rather make your own but still don’t want to have to learn the ins and outs of multiple hardware architectures and operating systems.
I feel like making your own engine is really only necessary for two reasons:
You want to save money by not licensing someone else’s engine
You wanna flex by doing something new or differently
Uhm, I didn’t say I was planning to write a game engine lol
Some game engines are real, others are… unreal